My Crypto Heroes

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Conditions

Condition

  • 2025.02.23 Condition balance adjustment was implemented

  • 2024.01.29 Condition balance adjustment was implemented

  • 2024.04.22 Update to Help section reflecting changes in probability display due to battle random number adjustments.

  • 2024.11.13 Added Bind.

  • 2025.05.07 Added Gravity.

  • 2026.02.23 Updated so that multiple status effects can be applied simultaneously

In My Crypto Heroes, your Heroes can be affected by conditions caused through Active or Passive Skills. A few examples are Confusion, Sleeping, Poison, and Fear. 

If a status effect is already applied, other status effects can now be applied simultaneously.

When a skill that removes status effects with a certain probability is used on a hero affected by multiple status effects, the removal check is performed separately for each status effect.

What's the effect?

Confusion

  • When the Hero fails to clear the effect, the Hero deals damage equal to 100% of the Hero's PHY to the random target (including allies).

  • When your Hero is Confusion, his/her passive skill doesn't happen.

Sleeping, Stun

  • When the Hero fails to clear the effect, nothing happens and reset your charge.

  • When your Hero is Sleeping or Stun, his/her passive skill doesn't happen.

Poison

  • When your Hero is active, Your Hero gets damage equal to 5~10% of your Hero's maximum HP. 

  • When your Hero is Poison, his/her passive skill happens.

Fear

  • When your Hero is Fear, his/her passive skill doesn't happen.

Bleed

  • Each time it becomes Active, it takes damage equivalent to 10% of the PHY of the hero who inflicted Bleed at the time of inflicting Bleed. (Example: If Hero A has PHY 300 and Bleeds Hero B, Hero B will take 30 Bleed damage even if Hero A's PHY changes to 200 the next time he takes Bleed damage. Bleed is removed and Bleed is applied again, the damage will change).

  • When your Hero is Bleed, his/her passive skill happens.

Barrier

  • Your Hero doesn't have any effect from the enemy once. 

  • When your Hero is Barrier, his/her passive skill happens. 

Prostration

  • When your Hero is Prostration, the Hero can't heal effect.

Curse

  • When your Hero is Curse, his/her passive skill doesn't happen.

  • When a Curse hero deals damage to an enemy, that hero takes 20% of the damage dealt.

Charm

  • A hero who performs an Active Skill while in Charm will swap the target "enemy" and "ally".

    • Heal HP of the ally with the lowest HP by 50%~60% of Healing Coefficient.

      • → Heal HP of the enemy with the lowest HP by 50%~60% of Healing Coefficient.

    • Deal damage to all enemies equal to 35%~40% of this Hero's INT.

      • → Deal damage to all allies equal to 35%~40% of this Hero's INT.

  • If "Self" are the target, it is not replaced.

Bind

  • When Hero charge exceeds 1000, there is a 50% chance that the Active Skill will not activate, and the charge will reset to 0.

  • The activation probability of the Passive Skill is halved.

Gravity

  • When receiving increases to PHY, INT, AGI, or Charge, the effect becomes 0.

  • Immediately before activating your own Active Skill, half of your current PHY/INT/AGI buffs are reduced.

e.g.) 

How to calculate

Status Effect Application Formula

The chance to apply a status effect is calculated by adding a bonus based on the inflictor’s parameters to the skill’s base probability.

Application Chance = Base Probability + (Inflictor’s Parameter ÷ 40)

The parameter used depends on the type of status effect:

  • INT: Confusion / Sleeping / Poison

  • PHY: Fear / Bleed / Stun

  • AGI: Bind

  • Max HP: Gravity

  • Original PHY + INT Total: Prostration / Charm / Curse

“Original” parameters refer to the values at the start of battle and do not include buffs or debuffs.

Overwriting a status effect does not reset its remaining Action duration.

Barrier does not depend on parameters; its activation chance is specified individually for each skill.

How to remove

  • Confusion: There is a 60% chance of removing Confusion each time the Hero's active turn comes.

  • Sleeping: There is a 50% chance of removing Sleeping each time when the Hero's active turn comes. If it is not removed on Active three times in a row, there is a 100% chance that it will be removed on the next Active.

  • Poison: There are no ways to remove Poison until the battle ends.

  • Fear: There is a 30% chance of removing Fear each time the Hero's active turn comes.

  • Bleed: When the five active turns of the Hero are passed, the Bleed is removed.

  • Stun: There is a 40% chance of removing Stun each time the Hero's active turn comes. Also, when the Hero gets damaged, the Stun is removed.

  • Barrier: When your Hero gets damaged, his/her Barrier is removed.

  • Prostration: There is a 35% chance of removing Prostration each time the Hero gets "Heal" effect. HP recovery does not occur at the time of removed.. * If multiple HP recovery effects are received within the same Action, multiple dispel checks will be conducted.

  • Curse: When the five active turns of the Hero are passed, the Curse is removed.

  • Charm: When the two active turns of the Hero are passed, the Charm is removed.

  • Bind: There is a 70% chance of being removed just before activating the Active Skill. However, the removal rate varies depending on the number of Heroes with the same Faction in the team: 0 Heroes: 70%, 1 Hero: 20%, 2 Heroes: 10%.

    • The removal rate is calculated each time a removal check occurs, based on the number of Heroes currently alive in the team.

  • Gravity: Each time you receive a PHY/INT/AGI buff, there is a chance it will be removed based on the following formula:

    • (Expected buff amount) ÷ (Total of your current PHY/INT/AGI buffs ) ÷ 4 x 100 [%]

      • For example, if you receive a buff that is more than 4 times your current total increased parameters, it will be removed with 100% probability.

Note:

  • When the battle ends, all effects are removed.

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